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Krarshtkid Queen


  • First Impressions
  • Referee Only
  • Character Traits
  • Statistics
  • Skills
  • Attacks
  • Spells
  • Special Abilities

  • First Impressions

    A huge (SIZ 30), leathery, writhing, rank-smelling starfish with extra mouths at various parts of its anatomy. Its hide is tattooed with runes such as Undeath (aka Hunger in RQ3), Mobility and Stasis. It does not appear friendly when meeting Lawful PCs. Sticky strands of mucous are visible in its maw.


    Referee Only

    Whatcha mean, you never heard of intelligent Krarshtkids? All RQ2 Krarshtkids were sentient, it's just that you never saw any Chaosium scenarios where they used their brains. Mine all have spells, some have 1-use rune magic and they are invariably the majority of worshippers in any Krarsht temple. This monster should strip some SAN off your PCs if they see it...


    Character Traits

    Very manipulative. Avoids sunlight / Sunbright. Instinctively attacks the most Lawful member of a party first.

    Typical Catchphrases


    Statistics


    Skills


    Attacks (all 3 each round)

    Defense: 0%


    Spells (Magic Points: 18 + 50 in bounds + 17 in Krarshtide ally)

    Spirit Magic

    Rune Spells


    Special Abilities

    Allied Spirit

    This is a Krarshtide (a free floating spirit) which can initiate Spirit Combat to strip d6 SAN / success from victims.


    This page last updated 17-9-96 by pH
    Email: Rogue@furfur.demon.co.uk