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Anti-Magic Krarshtkid
First Impressions
A black Krarshtkid...
Referee Only
If things are going badly it will use its one-use Rune spell Sweat Acid,
which will give it a black sheen from the level 14 acid.
Character Traits
Generally bad tempered... even on a good day.
Craves the taste of alcohol. If any characters carry any, it will home
in on them, slobbering.
Statistics
13-20 (Middle): 7 hp / 5ap (+Protn. 3) STR 13
11-12 (Leg 1): 5 / 5 (+3) CON 13
9-10 (Leg 2): 3 / 5 (+3) SIZ 7
7-8 (Leg 3): 3 / 5 (+3) INT 10
5-6 (Leg 4): 3 / 5 (+3) POW 14
3-4 (Leg 5): 3 / 5 (+3) DEX 20
1-2 (Leg 6): 3 / 5
Total hit points: 12 (but note that only hits on the middle affect
total HP, legs are non-vital locations).
Attacks (all 3 each round)
- (SR 1) Spit 60% hurls expanding glob of sticky
pink Pratzim onto 3x3 metre area. Roll STR vs 15 to free self, otherwise
victim is bound: cannot use any weapon: can hop at MR2.
- (SR 6) Tongue 80% (100% with Ironhand-4) 4d3 Disrupt.
(Also as this is a touch attack, Neutralise Magic 1.)Requires
POW vs POW roll but countermagic is ineffective as the tongue physically
touches victim. Does not use MP.
- (SR 7) Bite 55% attack (75% with Ironhand 4); damage
2d6 + paralysing poison POT 13(if successful,
victim paralysed for 20-CON days) + Neutralise Magic 1 [+ Acid Sweat
level 14 if in use]
Defense: 15%
Spells (Magic Points: 13)
- Demoralise
- Healing 2
- Ironhand 4
- Protection 3
One use Rune Spell: Sweat Acid
Special Abilities
- Chaos Feature: an effect akin to Neutralise Magic, intensity
1 on touch. That is, if PC has spell Bladesharp-3 on his sword, there is
a 40% chance of the spell dissipating as the sword touches the Krarshtkid.
This effect occurs before the Bladesharp has a chance to damage the critter...
it also affects its own Protection 3 spell the first time it casts it...
and if the creature bites you and you have e.g. Countermagic, Shield, Enhanced
CON up, all are simultaneously "attacked" by the effect. This
"attack" is accompanied by a black flickering as the negative
energy tries to neutralise any spells it contacts.
- Krarshtkids can spring prodigious distances in the open.
- Sense Law skill is 30%.
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This page last updated 11-9-96 by pH
Email: Rogue@furfur.demon.co.uk