Incident Class Utility Cruiser

Cost 500
Mass 250
Tech Level 5
Duranium 50
Tritanium 50
Molybdenum 150
Large Weapons 1
Max Large Size 50 kt
Small Weapons 5
Point Defense 7
Super Weapon < None >
Max Fuel 900
Max Ord 2000
Max Repair 1000
Max Cargo 650
Engines 2
Generators 2
Power Bank 300
Armor Limit 175
Shield Limit 900
Pod Bays 6
Crew Size 468
Passengers 5000
Fighter Bays 1
Fighter Bay Size 40
Construction Bay Size 0
Max Speed 105
Max Hyp Jump 0
Evasive Bonus 20
Attack Bonus 0
Warp Drag Factor 85
Warp Signature 110
Scan Range 400
Tractor Beam 2500
Cloak Fuel Burn ( No Cloak )
Global Icer
DTMS-N Fuel Converter
Laser Mining Drill
Ore Processing
Barbitic Mine Dropper
Gravitonic Mine Dropper
Mine Sweeper Array
Long Range Mine Detector
Mobile Ordnance Factory
Mobile Fighter(1) Factory
Agro-Dome
Bioscanners
Transport Inhibitor
Food To Supply Converter
Vulnerability To Weapons Fire
Parts / Hull 80
Control Systems 110
Engines 100
Hyperdrive 100
Lifesupport 80
Critical (Soft Spot) 0

The Incident is the ship that keeps the fleet moving along. It was designed to be the ultimate utility ship, whether serving as a front line fueling and support vessel or just moving around the empire to wherever its equipment is most needed. While it does have enough shields to keep itself alive in a tight spot, it is by no means a combat worthy vessel.

Hull ID: 437
Ship Pack Name: S802.spk
Pack Version: 101
Pack ID: 802