Revision History of the "How To Play Guide" (now "Strategy Guide" or "Klingon Battle Manual")

  • 3.7.99 - Version 1.00 - Paul Honigmann - based on VGAP4 Beta test games
  • 4.7.99 - Version 1.01 - PH - minor tweaks following further simulations, advice on Racial Special Structures from Tim, and addition of autopilot / reserve level techniques in turns 16+.
  • 4.7.99 - Version 1.02 - PH - improved tips on use of pods, and which ships to build.
  • 10.7.99 - Version 1.03 - PH - notes on longer term strategy added
  • 14.7.99 - Version 1.04 - PH - some corrections; and advice from Mike King / Jeremy Papp on ship devices and colonising with pods.
  • 21.7.99 - Version 1.05 - PH - some refinements; section on known bugs added.
  • 23.7.99 - Version 1.06 - PH - Sidewinder's advice on how to colonise with pods, avoiding the unloading bugs, added.
  • 23.7.99 - Version 1.07 - PH - Notes on farms and how to move ships added.
  • 23.7.99 - Versions 1.08, 1.09 - PH - numerous tips of Gray Stanton's added.
  • 6.8.99 - v1.10 - PH - refinements added re: pods, farms, which tech levels to buy.
  • 21.8.99 - v1.11 - PH - miscellaneous tips added from the mailing list and my own experiences in actual games. The recent Update 10 patched many bugs, reflected in the changes to this document.
  • 26.8.99 - v1.12 - PH - Tips from Daniel Hobi on gathering food on colony worlds; Gray Stanton's advice on how to lay mines; changes added to reflect bug fixes in newly-released Update 11.
  • 22.9.99 - v1.13 - PH - graphics updated and new ones added. Ideas on Assault Pods added after reading Bruce Riley's comments on the mailing list. The latest Host release resulted in big changes to the growth of planetary economies because items are now gathered properly from the surface of planet, which had marked effects on suggested strategy.
  • 18.10.99 - v1.14 - PH - major rewrite following the debugging & introduction of Contraband, and Gathering of Supplies From Planetary Surfaces, which accelerated economic development by about a factor of 4. And, extensive playtesting revealed that many of my assumptions about e.g. fighter wings were wrong!
  • 14.11.99 - v1.15 - PH - lots more corrections due to Real Life Experience contradicting what looked reasonable before. I am now on turn 27 of a test game, which has taught me a lot. This document is getting rather self-contradictory in places because I don't have time to search through for discrepancies when I add new information.
  • 28.11.99 - v1.16 - PH - this version - tidied up the Pod advice. Added many refinements from experience and the mailing list.How to recover from file corruption. Minelaying section rationalised and expanded.
  • 14.12.99 - v 1.17 - PH - added some info from Angela Bell re: pods and tax rates, and more comparisons of progress from players. Added a hyperlinked index to the beginning of the document as it's getting big. Added lots of tips from our test game.
  • 12.1.00 - v 1.18 - PH - extensive corrections from SideWinder, Oliver Voigt especially re: pods. New info on Borg as the Borg race pack became available. Borg tips from Chris Olin, John Nunn, et alia incorporated. Useful Contraband tip (Feds don't generate any new stuff). Major changes to Contraband as Tim fixes bugs: Beta testers discovered that whilst it was a minor source of income in a 4 player game, it was by far the major source in 12 player games, ie, the price varied too much with population (by many orders of magnitude). This made games with few players completely different to many-player games. They are now the same. Tech level costs added (Martin Pedersen). As you don't get a Government Centre on turn 1 as standard, lots of Things To Do have been shifted along by one turn.
  • 14.1.00 - v 1.19 - PH - Some additional basic info added like, exactly how to do basic functions, because VGAP3 players find it difficult to start playing the game as the Help files are getting out of date. ("I tried to use your "How to Play" guide, but got nowhere... I think the problems lies with your familiarity with the product. You know it too well, so everything you write makes sense to you.") New graphics added. Borg section greatly expanded. Tweaks to match another set of user interface improvements.
  • 8.2.00 - v 1.20 - PH - added extensive extra Borg tips. Went through the first few moves in detail, to correct errors and conflicting advice which has accumulated as the Beta releases evolved. Added various tips and tricks throughout, especially with regard to the Borg (thanks to Tim for many clarifications, Sidewinder and Gray and Chris Olin for advice). Added a section on Fighter Wings. (Removed in later revisions.)
  • March 2000 - v 1.21 - PH - added heaps of info on Wings, How To Play Borg [now I and others have actually run them up to turn 20 and Tim has answered interminable questions], refined pod strategies in light of experience. Lots of Fed Analysis added from Jon Nunn essentially verbatim, because it is also so illustrative of how combat works. Pod section rewritten in a more condensed, digestible form. Section on How To Speed Up Gameplay added. Basic details on how to fly your ships around added by request.
  • April 2000 - v 1.22 - PH - Added sections on Stormers, Peeps, (later moved to separate pages as they grew) and Superweapons. Links to Starbase Gamma and The Twilight Zone added in Races section. (These links removed in revision 31 as those websites either disappeared or went stale.)
  • May 2000 - v 1.23 - PH - Moved the sections on other races to a separate set of pages to enhance readability. Edited in a large number of minor corrections, tips and new info which has come to light over the last 2 months via the Mailing List, Tim Wisseman, Host changes, and Beta testing. Completely rewrote the sections on Wings. Added a section on cloaking and decloaking. Added links to new websites on similar themes which have appeared.
  • June 2000 - v 1.24 - PH - updated and corrected to keep in line with new Host features and bug fixes.Sections on Host Tips and Tax Rates altered. Engine tech costs checked and added.
  • July 2000 - v 1.25 - PH - miscellaneous minor strategy tips added
  • October 2000 - v 1.26 - PH - many miscellaneous tips added. Host changes required more changes. Size increased above 200kB, so some sections split off into new pages like scoring.Wing information moved to the combat tips page.
  • May 2001 - v 2.0 - PH - major rewrite to reflect new Host changes, the introduction of Exotic Tech and Ministers etc. NuQonos site has been retired so links to it have been removed. New info on playing the Contraband market, Happiness, Ministers, Exotic Techs, speeding up gameplay, maximising income added. Comments from Doug Laidlaw, Gray Stanton incorporated.
  • September 2001 - v 2.1 - PH - Host changes re: gathering mean colonisation strategies have to change. Some new command codes have been introduced, and minefields work differently these days.
  • April 2002 - v. 2.2 - PH - Host changes mean Contraband and Food now work differently, this has a major impact on the game. General updating to bring up to date with the last 7 months' worth of Host changes. Comments from Kyle Duffield, Admiral Quixote, Rob Herring worked in.
  • April 2002 - v.2.3 - PH - added some very basic tips from Henry Leroy about how to get started.
  • September 2002 - v 2.4 - added "Chivalry" section with tips from real military history. Explained the new Contraband rules. Added diatribe against supine players a.k.a. "easy prey". Added tips on how to get lots of troops and HG.
  • January 2004 - Version 3.0  - Complete rewrite, it took months. Loads of old stale stuff pruned out. Size slashed. Whole thing restructured to be more logical and readable. Hosting sections moved to a new page. Also stripped out: the very basic stuff about how to play, because this is now explained better by Olly Harlow and Admiral Quixotes' guides. Emphasis of the guide changed to a higher level strategy guide. Name changed from "A beginner's Guide to VGAP4" to "Klingon Battle Manual".
  • May 2004 - Revison 31 - Introduced  the "Diplomacy" section. Minor updates following feedback from Jon Nunn and Thriyon
  • April 2005 -  revision 3.2 - Having read some new books on power and strategy, added long section on psychology and Machiavellian manipulation. Added more "rules of thumb", and a section on Crime. Altered the Blitzkreig versus Steady Progress table (section  3). Added "7 deadly sins" (etiquette section).
  • April 2006 -  revision 3.2 (forgot to update rev no) - iscellaneous updates to facts, but mainly a new "look and feel" involving a conversion to CSS-based theme for consistency with other pages on the site..
  • Feb 2008 -  revision 3.3 - Minor tweaks. General re-edit to improve look (inconsistent font sizes etc) and adding knowledge acquired over last 2 years.