These values should be consistent with the new bonus rules for repair limits. However they have not been empirically tested.
Repair limits for .... Hyperdrive Hull Control
Systems
Life
Support
Shield
Generator
Weapon
Systems
Feds 30% 50% 40% 40% 40% 20%
Lizards 30% 50% 80% 10% 20% 60%
Birdmen 60% 50% 40% 10% 20% 60%
Stormers 60% 50% 80% 10% 20% 60%
Privateers 30% 20% 40% 10% 20% 60%
Cyborgs 30% 20% 80% 10% 40% 60%
Crystals 30% 20% 80% 10% 40% 60%
Empire 30% 20% 80% 10% 20% 60%
Robots 30% 20% 40% 10% 40% 60%
Rebels 60% 20% 40% 10% 20% 60%
Colonials 30% 20% 40% 10% 40% 60%
Peeps 30% 20% 40% 10% 20% 40%
Univs 30% 50% 40% 40% 40% 20%
Scavs 30% 20% 40% 40% 40% 20%
Dracs 30% 20% 80% 10% 20% 60%
Enforcers 30% 20% 80% 40% 40% 20%
Solorians 60% 20% 80% 10% 40% 60%
Aczanny 30% 20% 80% 10% 40% 40%
Centaurs 30% 50% 80% 10% 40% 40%
Coalition 60% 50% 80% 40% 20% 20%

since Host.exe Version 4.000.118
Repair limit bonus factors:

 Weapons: 20% Normal max repair rate
 If your PC Factor is less than 80 max weapon repair is 40%
 If your PC Factor is less than 40 max weapon repair rate is 60%

 Shields: 20% Normal max repair rate
 If your race's addiction to Grecken Blood Wine is less than 20 repair rate is 40%

 Control Systems: 40% normal repair rate
 If leadership greater than 90 repair rate is 80%

 Hull: 20% max repair rate
 If PR and Law are both greater than 80 max repair rate is 50%

 Hyper Drive: 30% normal repair rate
 If Force Good is greater than 20 max repair rate is 60%

 Life Support: 10% normal repair rate
 If PC Factor greater than 80 repair rate is 40%

Martin Lorenz