I put together this page with quotes from various people and additional comments from myself to give (wanna be) creators of new 3rd-party races some insights in what can and what can´t be done as well as insight into the most common pitfalls when putting together a possible new race for this wonderful game of Planets 4. If your going to create a new race - and would like that Tim actually implements it into his game - you should very carefully read this document and ask yourself some very fundamental questions...
 

Tim Wisseman, mailinglist, 11th June 2001:

Tim Wisseman, mailinglist, 7th Sept 2001:
From now on if a 3rd party race is turned in that has no disadvantages and is simply an overpowering race that the designer has failed to balance out I will step in an take action to bring them down to a level that will work. There is no point in releasing an over powering monster race that is going to get banned from most games, then have it fixed up later, only to remain a banned race by many hosts.
 
 

Tim Wisseman, IRC, 4th May 2002:

"amaranthine1", mailinglist, 11th June 2002:
While the holy grail of *Balance* is pretty much an impossibility, no one race should  have "Superiority" over the rest.
If the central idea is "My race will kick your race's excretory orifice", then it is the central idea that needs changing.
 
 

Robert Weisenburn, mailinglist, 11th June 2001:

Well, I think if anything, the creators should at least lobby the more 'estute' players in checking out the race development page. Looking through the stats and evaluating is a very time consuming process. I've looked at a few myself lately... When I see mine, I know exactly what I've got and what I want each ship and my race to do because I built it from the ground up... When I look at someone elses, its like putting a jigsaw puzzle together: If all the peices are there, you get it, it just takes a while!
I think its great that you can design your race at your own discretion. If it bites totally, noone is going to play it.
 
 

Neville Bowers, mailinglist, 11th June 2001:

If I were a game designer who had opened the door to having other people make add-ons for it, I too would hope to see them meet or exceed my own levels. That said, given what it takes to make a race, I would like to see the following thought and effort put into the design before someone started pestering me to alter my code to accomodate them:

myself, mailinglist, 14th June 2001:

Races should be distinct in their mindset, their philosophy of winning... Devices at to the flavour of a race, but if there´s no flavour, it´s irrelevant. The similarity of the classic VGAP-races to popular TV sci-fi races add so much spice to this game, because we identify with them, when we play them or play against them. Surely there are 3rd-party races that have no absolute addictive flavor, but other ideas are well. I really think that interesting 3rd-party races should be racepacked from time to time, while the Beta-Testers are still looking for errors. But if there is a good race-concept, the race maker should carefully think of how he can realise his ideas within the current system of rules, only adding what is absolutely necessary. Example: I wanted my Arborians to have organic plant ships made of food, supplies and med. I came up with special "Organic Space Ports" that enable to build these organic ships only. But all that stuff was in fact unimportant. Tim can program that anything can just morph into anything. So the food etc. is put into a pod which will transform into a ship (per chance). Not another unnecessary building to code for Tim.
 
 

Some additional thoughts on the issue:
There are race creators that quite openly say they want to create a race that shall beat all the others and give them monstrously high ground combat and ship stats combined with nearly every device in the universe. Then there are race creators that say their race is a group of ... (fill in some non-military term, some general non-combat oriented concept that already exists manifested as a race of Planets4 already) and then this race has all combat advantages, super troopers and super shieldied, heavy weapon starring, cheap, hyp all over the cluster dreadnoughts that the rest of the community gets a real headache about (not to mention Tim himself)...  What is also quite annoying is when race creators just give their race those nice and unique ideas that have already been thought of for another race that´s still in progress... The problem then is that that racial quirk is not unique anymore! So before one thinks about creating a new race one should go through all those web sites with new upcoming races and see what these are like and what they have for special rules, concepts and devices... and then do something completely different. Of course great minds sometimes think alike... But if you see a good idea already planned for a race that´s somewhere written down on the www, don´t take this idea for your own race anymore. Do something unique. I am sure Tim and other race creators (me especially, as I have seen more than one special thingy of my own race taken by other race creators) will thank you for this. Don´t we all want to be proud of our race for being special and unique in as many aspects as possible? Another common pitfall when creating a new race is giving them the possibility to produce minerals and/or money in a totally uncontrolled manner through a chain of devices, structures and/or special units... This can be such a stealthy pitfall that not even Tim always foresaw it for a race he packed together. An example once was the mass producing of highguards which then produced MCs on Pyramind Lounge ships in the millions, billions, megazillions if you´d like to and had four or five turns time to set it up. In my opinion every means of money making should be somehow tied to population. You shouldn´t for example be able to thus buy some cheap contraband, have some racial special thingy at hand that makes other ressources out of this cheap contraband and be able to sell these ressources for five times the MCs you needed to buy the original contraband... now invest five times the money you started with into the buy/production/sell/rebuy-chain and make money out of practically nothing!

Enough nagging... I hope that new race creators get the idea...

Martin Lorenz