ࡱ> AC@Y bjbjWW "N==] ttttttttt$w k xttttttttt2ttttX[3,*Commonly Used Terms Personnel = Troops, Crew, and Colonists (if applicable). Mechs = Any Type 1, 2, or 3 Ground Unit. HGF = High Guard Factor = (1-(total combat strength of all HG present/1000)) multiply resulting damage by this factor. Bring enough HG to total 500 pts of combat strength for maximum effect. EKA = Each Kill an Average of sometimes used with qualifiers e.g. (E 100 Attack Troop KA). This is an average. Actual damage may range from 0 to twice the listed amount. Concerning the "Rush back to defend" message At the beginning of each combat where one of the participants is not on Peaceful, all units to go on the attack marshall. It is then randomly chosen which side is gains the initiative. The other side will then "rush back" to defend their base and will suffer the following penalties: All personnel take double damage From Mechs and Fighters and quadruple from Personnel. All personnel deal half damage to Mechs, Fighters, and Personnel. These penalties are NOT applied in the formulas below. Marshalling for the Attack Before combat takes place, there is a Marshalling phase. It is during this phase that all units that will be attacking enemy bases gather together. Only a certain percentage of units, based upon the Base setting, will gather for the attack. They are as follows: Peaceful = None Roaming Defense = 25% of Troops present Deep Ground Patrol = 25% of Troops, Fighters, and Mechs present Attack and Run = 90% of Troops, and 100% of Fighters and Mechs present Kill Kill Kill = 95% of Troops and Crew, and 100% of Fighters and Mechs present Order of fire in KKK Routine (casualties assessed immediately) When Fighters and Mechs are listed, all types apply... e.g. (Fighters ---> Base Fighters) implies that each of the three types present fire on all three types that are also present. Base AAA ---> Fighters Return Fire Fighters ---> Base Fighters Return Fire Base Mechs ---> Fighters Return Fire Base Fighters ---> Mechs Mechs ---> Laser Cannons Return Fire Mechs ---> Base Mechs Return Fire Mechs ---> Base Personnel Return Fire Base Mechs ---> Personnel Base Lasers ---> Troops Return Fire Base Lasers ---> Crew & Colonists Crew Return Fire Troops & Crew ---> Base AAA Fighters ---> Base Personnel Return Fire Base Troops ---> Troops Return Fire Troops ---> Base Colonist & Crew Return Fire Base Troops ---> Crew & Colonists Return Fire Base Crew ---> Crew & Colonists Return Fire Crew ---> Base Colonists Surrender Phase Damage given and received by Unit Type Base Structures Laser Cannons EKA (0.5 HGF) Mechs, 50 Troops, 60 Crew, and 250 Colonists It takes 800 points worth of Combat Troop and 20,000 points worth of Combat Crew to destroy each one. Each Mech kills (Attack City/100) laser cannons. AAA Guns EKA (0.6-Defense Mech/200) HGF fighters It takes 200 points worth of Combat Troop and Combat Crew to destroy each Gun. E Fighter KA (Attack City/200) AAA Guns. Gound Units attacking Personnel do not shoot Defending Mechs E 100 Defending Troops KA (0.5-Defense Troop/400) HGF E 200 Defending Crew KA (0.5-Defense Troop/400) HGF Damage to Personnel Ground units get a x500 bonus to damage Vs: Colonists and a x200 bonus Vs: Crew unless shooting Lizards. This is not 500%, / 200%. It is a multiplier of x500 / x200. Attacking EKA (Attack Troop)x 0.5 Troops, (Attack Troop)x0.75 Crew, and (Attack Troop)x0.8 Colonists HGF Defending EKA (Attack Troop)x0.5 Personnel HGF Damage to Mechs Attacking or Defending E 100 Attack Mech KA (0.5-Defense Mech/400) HGF Damage to Fighters attacking Mechs do not shoot Defending Fighters Defending E 100 Attack Air KA (0.5-Defense Mech/400) HGF Fighters attacking Personnel do not shoot Defending Fighters E 20 Combat Troop KA (0.5-Defense Troop/300) HGF E 20 Combat Crew KA (0.5-Defense Troop/300) HGF Damage to Personnel Defending Fighters do not shoot attacking Personnel Attacking E Fighter KA (Attack Troop)x0.5 Personnel HGF Damage to Mechs Attacking or Defending E 100 Attack Mech KA (0.5-Defense Air/300) Damage to Fighters Attacking E 100 Attack Air KA (0.5-Defense Air/400) HGF Defending E 100 Attack Air KA (0.5-Defense Air/500) HGF Troop and Crew Combat Strength Chart RaceTroop Combat StrengthCrew Combat StrengthDark PowersAvg Kills per 100 Troops HGFAvg Kills per 100 Crew HGFLizard60502930780Evil Empire507420235213.5Draconians476957150.5Crystals5312062.561.5Stormers8035205027.5Birdman6515254520Enforcers45202032.520Solorians55401032.525Privateers5040103025Colonies6050302.5Coalition602503012.5Cyborg404002020PEEPS2010202015University3880194Rebels3515017.57.5Scavengers2565155.5Federation2050102.5Robots2010100.5Aczanny15707.53.5Centaurs15807.54 Surrender Phase (# colonists * power / 10,000) + (# crew * power / 100) + (# troops * power) + (# HG * power) + (# assault units * 100) figure this up for both sides and if one is 3:1 over the other... then SURRENDER! If not >3:1 but >1:1 then MASSACRE. ` | !e7B*OJQJhnH 5B*OJQJhnH 6CJOJQJ;>*CJ OJQJOJQJ 5>*CJMOyzFH(HJ!<F W Z \ MOyzFH(HJ!<F W Z \ ^ ` X p }   & 3 N [ v  2 ? a n !12@| TS HIT_\ ^ ` X p }   & 3 N [ v  2 ? a n n !12@| TS HITPReQPReQ  8op67<Rgs $%.147:?@HKNQTWXbehkpst`  8op67<Rgs$$`[N$$ֈpR4 &Ox$$$N$$ֈpR4 &Ox                 $%ppl$N$$ֈpR4 &Ox$$%.147:?@HKNQTWXbehkp`pN$$ֈpR4 &Ox$$$pst~pl`$N$$ֈpR4 &Ox$$t~  !"),/16:;FIKMPTU`cegjnovy{}AalXX$N$$ֈpR4 &Ox$$  !"),/16:`d$N$$ֈpR4 &Ox$$:;FIKMPTU`cegjnhh$$$N$$ֈpR4 &Oxnovy{}X[`N$$ֈpR4 &Ox$$$N$$ֈpR4 &Ox A\$N$$ֈpR4 &Ox$$ &P/ =!"#$% [$@$NormalmH 2`2 Heading 1$@&5>*6`6 Heading 2$@& 5>*CJ0`0 Heading 3$@&>*4`4 Heading 4$@&6CJ6`6 Heading 5$@& 5>*CJ<A@<Default Paragraph Font.B`. Body Text6CJN\ n %p:n "#$%&t!OTpuKP$38`eN S   1 3 h j !%&(ot/1bdEIJLsv%-t}p J R e g enHP{-6AG Dave Bandy2C:\WINDOWS\TEMP\AutoRecovery save of Document1.asd Dave Bandy-C:\My Documents\Personal Stuff\GC Explain.doc Dave Bandy3C:\WINDOWS\TEMP\AutoRecovery save of GC Explain.asd Dave Bandy-C:\My Documents\Personal Stuff\GC Explain.doc@[[[[0@G:Times New Roman5Symbol3& :ArialK,Bookman Old StyleE5  Lucida Console?& Arial Black"qh02vw2v#$$20Commonly Used Terms Dave Bandy Dave Bandy Oh+'0h  $ 0 <HPX`Commonly Used Termsomm Dave BandyeaveNormaln Dave Bandye2veMicrosoft Word 8.0@@@n),@83, ՜.+,D՜.+,@ hp|  crc$j Commonly Used Terms Title 6> _PID_GUIDAN{8A2532E3-97FE-11D7-AB49-0050DAB382BE}  !"#$%&')*+,-./12345679:;<=>?BRoot Entry F`'P1,@\3,D1Table(WordDocument"NSummaryInformation(0DocumentSummaryInformation88CompObjjObjectPool@\3,@\3,  FMicrosoft Word Document MSWordDocWord.Document.89q